2013-07-30 patch (v1.1.21077)

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2013-07-30 patch (v1.1.21077)

Postby Armin Ibrisagic » 13:57, 30 Jul 2013

Changelog:

Major:
* Added new game-mode: Sandbox mode! Set your own rules on enemy HP, resource gain and disable or enable the tower cap!
* Targeting mode perk removed... Now you can ALWAYS set targeting mode. We also improved the presentation of the perk, it looks a little bit better in the GUI now, and we’re going to improve it in coming patches as well.
* Added pause button in the Pause menu

Characters:
* Sweet passive now lower health regeneration rate on enemies with 50% to make her more viable on long survival runs/5 FoS runs with regenerating enemies

Enemies:
*Mutators and Fiskeplaske now give more XP when killed.

Weapons:
* Updated client hit feedback, you should now see the damage text of all your pellets for the shotgun

Towers:
* Focus tower now always tries to hold the same enemy for as long as possible, also prefers enemies with highest MaxHP
* ACP tweaked, it now deals less damage but hits much faster to make it better at killing crowds of small enemies, such as runners, snorkers, walker pups, etc.

Tweaks:
* Showing players resources in the party-list ingame
* New localization added: Japanese
* Now the game starts with the language you have steam set to the first time you start it
* Set lifetime on all projectiles so that they die if not hitting anything after a while

Bugfixes:
* Slow field mine mesh on tower is now properly visible on the tower
* Balista projectiles doesn't slip through tower bases anymore
* Hit effect Secondary fire on sniper should now be more visible
* Mines don't randomly explode on client anymore. Lol sorry about that
* Correct detection for gamepad when shutting down pause-menu (before the glyphs was showing keyboard glyps untill a button was pressed)
* You get correct highlight when aiming on level 3 focus-tower now
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Re: 2013-07-30 patch (v1.1.21077)

Postby metakitkat » 14:10, 30 Jul 2013

Hooray for the Sweet tweak!

Thanks CSS, keep it up :)
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Re: 2013-07-30 patch (v1.1.21077)

Postby SeaJay » 14:18, 30 Jul 2013

As if Sweet needed to be more OP :D

Was drones targeting spitflies fixed?

Thanks for the update! All of this stuff sounds great.
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Re: 2013-07-30 patch (v1.1.21077)

Postby Bene » 14:43, 30 Jul 2013

Update is great nice work!
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Re: 2013-07-30 patch (v1.1.21077)

Postby Guncem » 15:16, 30 Jul 2013

The sandbox mode sounds awesome, i go test it now ! :D
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Re: 2013-07-30 patch (v1.1.21077)

Postby mattheinsane » 15:42, 30 Jul 2013

I logged in just now to say thank you! Very cool that you guys added Sandbox mode and tweaked other stuff. Love the idea that setting tower priorities is standard, and the update to Sweet's passive sounds cool! ACP update sounds cool, and as someone who never really used it, I feel compelled to try out the new build for it! Perhaps there should be a future map that's made up of nothing but large swarms of small enemies! :lol:
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Re: 2013-07-30 patch (v1.1.21077)

Postby SeaJay » 16:54, 30 Jul 2013

SeaJay wrote:Was drones targeting spitflies fixed?


Just tried it. It seems that the answer is yes. :D

Setting targeting mode still doesn't seem to work though :(
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Re: 2013-07-30 patch (v1.1.21077)

Postby upsurper » 18:23, 30 Jul 2013

With the newest patch the DLC pack( now breaks towers upon gameplay resulting in tower not showing up meshes, cost,etc or being highlighted when playing with certain towers such as the ACP, and Scatter Laser. The towers will not be placeable or selectable but if player selection focus is on the tower a tower base will be consumed if tower is placed but no tower base will show up and the game crashes since pathing will follow through the hidden bases resulting if a null error and crash.
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Re: 2013-07-30 patch (v1.1.21077)

Postby NokiaSE » 18:53, 30 Jul 2013

A quick feedback, how about add another targeting mode that make the tower spend their follow up shot on the target you are dealing with if the target is available within their range? This may help us utilize some of the perks and tower combination.
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Re: 2013-07-30 patch (v1.1.21077)

Postby Ronester » 19:01, 30 Jul 2013

Awesome. Keep up the great work on this great game...PLEASE! :D
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